﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LaughingDog.Input
{
    /// <summary>
    /// Class that all Input devices (Mouse, Keyboard, XB360 GamePad) inherit from.
    /// </summary>
    public class InputDevice
    {
        /// <summary>
        /// Update this InputDevice.
        /// </summary>
        public virtual void Update()
        {
        }
    }
}
